Monday, 15 May 2017

Yeti - Character Scaling

1. Add a Transform Node at the end of the graph


2. In Attribute Editor, Under Graph-- User Variables, create a Vector named "scale"(or any other name).


3. Double click Transform Node and put "scale" (the vector's name) in Scale.
Set Detail as "Element" .


4. Change the number in the blanks see if they are working.


5. Add an attribute on a group or whatever so the vector values can be connected to.


6. Connect this attribute to every pgy's every "scale" vector value.


7. Now we can animate this attribute to follow character's scaling.
 

8. (problem)scaled-up character's fur looks thinner than before?
 Connect every pgy's Render Density to an added attributes to allow it render denser while the character scaling. Can also do the same thing for Render Width, but only a subtle amount, otherwise the fur will look too thick and rough.

9. Arnold  no longer support Maya Lights(probably). Especially yeti fur illuminated by Maya Lights, they look very odd in the render result.

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